Toha is a person who went from a working adult with no 3DCG experience to a 3DCG artist through a computer graphics technical school.
Moreover, I am also someone who has had the desire to become a game creator ever since he was in junior high school.
At the age of 25, I got my wish and became a 3DCG artist at a game company, but six years later, I resigned from the game company I had worked for and changed jobs.
Why did I leave it when I was an artist for a game company, which is what I wanted to be?
I'm going to write a little bit about that this time.
As the title says, this is a story about quitting to do what I wanted to do, so there are no hard feelings :)
- The biggest reason is that I've had to do a lot of leadership and management work
- Declared "I don't want to be a leader or anything like that because I don't want to be paid less" at my new job
- The experience of being allowed to be a team leader was a real asset!
- But I still like making things with my own hands
- Conclusion: Fortunate to be able to do what want to do!
The biggest reason is that I've had to do a lot of leadership and management work
The headline may already be the end of the story, but the biggest reason is this.
Because I was often assigned to be a team leader and the majority of my work became administrative tasks.
Administrative work means attending meetings, making schedules for the entire team, checking what team members have created, and that type of work.
And Toba is not good at that kind of work.
It may seem strange that such a job would be given to someone who is not good at it, but the game company that Toha worked for is a small one with a total of about 40 people.
If you have been with a small company for a long time, you will naturally be assigned to leadership roles.
After four years with the company, I began to do more and more administrative work, and I suddenly realized that I had a lot of work to do.
Hmm? Didn't I start Maya at least once today?
This is happening more and more.
Toha wanted to be a game creator because I loved games and liked to create something with my hands.
Creating 3DCG for games is what Toha wanted to do most.
That is why I was really happy when I became a 3DCG artist. I enjoyed the work and was moved when the game I created was released and played by many people.
But for some reason, as I stayed at the company longer and gained more experience as a 3DCG artist, the time I had to create 3DCG gradually decreased.
Hmm? This is becoming less and less what Toha wanted to do, isn't it?
I can only be grateful to be entrusted with the role of team leader, but it's not the job I wanted to do, is it?
I wanted to make more and more things, I wanted to get better at modeling, I thought about it a lot...
I resigned from the gaming company where I worked for 6 years and chose to move to a new company.
Declared "I don't want to be a leader or anything like that because I don't want to be paid less" at my new job
At the 3DCG production subcontracting company where he worked after changing jobs, he would say things like this at every opportunity.
I don't want to be a leader or anything like that as much as possible. I want to work with my hands to create things.
I thought it might be selfish of me to come here as a mid-career hire and just want to work... However, I honestly told the reason why I left my previous employer at the job interview.
Fortunately, the company I changed jobs with had the philosophy of having employees take charge of the jobs they wanted whenever possible.
In the four and a half years I have worked for this 3DCG production company, Toha has not really done a leader.
It was a gratifying time to be able to think and work with my hands purely on creating good 3DCG.
However, there is a difference in salary compared to designers who also do leadership work while producing 3DCG. Naturally, the compensation received will vary depending on the nature of the work required.
As I wrote in the article What Are 3 Things Absolutely Need To In Life? - A Story Of The Question Asked Job Interview, Toha is a person who puts more emphasis on the work than the amount of money he gets paid.
So when I told the president that I didn't want to do management work, he asked, "So you mean you don't want to be a leader, even if the salary is lower?", I answered this.
It may be different if you have superb professional skills, such as being able to create CG five times faster and five times better than others.
But in general, you get paid more if you do administrative work as well as production work.
A 3DCG craftsman who is not involved in the management business, but just keeps on working with his hands...
This feeling was very much in line with the temperament of the Toha :)
The experience of being allowed to be a team leader was a real asset!
I just think now that I'm getting to it.
The experience of working as a team leader at a gaming company was a really important asset for me.
It was especially significant that I was entrusted with the role of overseeing each of the stages in the game. (We called it the stage director.)
I learned a lot from actually experiencing the production process of creating the concept art for the stage, defining the image we wanted to achieve, and then working together with the team to create that image as a goal.
If I had not had this experience, I would not have thought of making games by myself.
The truth is...
Toha is not a person who is suited to leading others or giving instructions to others.
However, Toha was lucky enough to see a lot of excellent seniors and bosses that he could use as role models at the company where I worked before I became a 3DCG artist.
If I should ever find myself in a position to lead a team, I will try to copy this person's work style.
I had someone who made me feel that way, so when I was a leader at a game company, I managed to do it while copying the ideal leader.
As a result, it worked out so well that I was assigned to be a leader after that. But it made me appreciate the experience I had gained in my previous job.
And there is one more thing I found out when I tried to be a leader.
When the game's general director asked me, "Would you be interested in being the director of the stage?"
I replied with some hesitation, "No, but I don't know much about technology and I don't have any experience in", when
Don't worry about that kind of thing because everyone around you will support you.
I was told.
It doesn't matter if the leader of the team is not the person who can make the best CG on the team.
I guess it's okay to rely on team members who know more than you do when you don't know something.
When I thought of it that way, a little weight was lifted off my shoulders and I felt a little more at ease.
Being able to make good 3DCG and being a leader and organizing a team are two completely different kinds of things. The two are not necessarily equal.
It was a valuable experience for Toha to realize such things.
But I still like making things with my own hands
Well, that being said, I still think that Toha is not very good at administrative tasks.
The most fun is actually working with my hands and modeling the characters.
To begin with, Toha is very shy about talking to other people - she is a bit of a recluse. (Writing is good because I have time to think about it.)
When I was working at a 3DCG production company, on days when I didn't have to be checked by anyone or talk to anyone, I would work very healthily and spontaneously from the morning.
Conclusion: Fortunate to be able to do what want to do!
When I was only doing the work I liked to do without being involved in the various administrative matters of the company, someone else in the company was doing various tasks, either as a leader or in sales.
In fact, an environment where you can do what you want to do is a tremendous blessing.
Maybe I'm not complaining because the people around me are willing to put up with things I don't want to do.
Or, on the other hand, there may be people who are only holding back and trying their best to do things they don't want to do.
In a place where many people interact with each other, it is difficult to do only what you want to do.
But if we can do that, we should be grateful to those around us a lot.
And if I am not able to do so, I would like to try to get as close as possible to what I want.
Even now, again, Toha is free to plop down by myself to do what I want to do.
I appreciate this so much!!
I would like to continue to work steadily while being thankful for the many things that surround Toha.
Do my best.
...If There are people reading this article who are wondering "What is it that I want to do? What kind of CG do you want to make?", please read this article too.
Everyone has their motivations for creating 3DCG, and I want to make sure that I don't lose sight of the distance and purpose of 3DCG that is right for me.