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Blender Videos Summary - Making it Easy and Beautiful

Blender Videos Summary - Making it Easy and Beautiful

I have received several comments on this blog asking for a video explanation as well.

I wasn't going to do a video because I'm not very good at talking, but...

For some reason, I decided to make a short Blender video!

 

I am sure there are many parts of the video that are difficult to see because it is a one-shot video without editing, but I am thinking of increasing the number of videos little by little at my leisure.

This article will be a summary of the video series and will be updated as more videos are added.

The videos in the article use the long-term supported version Blender 2.83 LTS.

 

Part.1: Red and White Twisted Cord

In the first part of the series, we will make "Red and White Twisted Cord".

Toha's Blender : Making it easy and beautiful - Red and White Twisted Cord

 

Here's what you do in Blender.

  1. Create a red and white cylinder object
  2. Simple Transform → Twist" with Modifier
  3. Simple Transform → Bend" with modifier

In the latter half of the video, he talks about how he always thinks about "making it easy and beautiful" when creating 3DCG :)

 

*By the way, here's the motivation article we're talking about in the comments section. ↓

 

Part.2: Red and white string bowknot

In the second part of the series, the red and white twisted strings made in the previous video are formed into a bowknot.

Toha's Blender : Making it easy and beautiful - Red and White Bowknot

 

Here is what you do in Blender.

  1. Make a red and white twisted cord (see the Part.1 video)
  2. Make a curve in the shape of a bowknot
  3. Use the modifier "Curves"

In the second half of the video, he talks about how "Toha used to model with a mouse, but one day started modeling with a pen tab.

 

By the way... I made it but didn't use the knot part in the end...

 

Part.3: Fitted front cover

In the third part of the series, we will make a front cover that is shaped perfectly along the tummy.

Toha's Blender : Making it easy and beautiful - Perfectly fitted front cover

Here is what you do in Blender.

  1. Create flat and spherical objects (flat = front cover, sphere = tummy)
  2. Modifier "shrink wrap" makes it fit perfectly
  3. Modifier "solidification" adds thickness to the front cover

The second half of the video explains how to add textures to the front cover you have made.

 

This will be the last in the series of the "Making it easy and beautiful" series, which proceeds based on the Ox-Toha model for New Year's Day.

However, there are still other easy and beautiful things to make, so I may make a fourth video someday.

♪

 

Extra: please subscribe to the Toha channel!

As for the video series, we plan to upload them little by little whenever Toha feels like it.

As for Toha, I plan to continue to focus mainly on updating my blog, so video updates will be even slower, but if you subscribe to my channel, you will receive notifications when updates are made.

 

So, if you like, please subscribe to the Toha Channel :)

 

Other articles on Blender can be found here.

List of comments

  1. さーもす says:

    Hello, Toha!
    I recently decided to start 3dcg and have found your blog very helpful.
    I commented to ask one question.
    I am looking to buy a computer for 3dcg production, but due to where I live, I am unable to get a fiber optic line. I am currently using a wimax home router and have no other way to connect to the internet. I read in an article on the Internet that the communication is not as stable with a home router as it is with a fiber optic line.
    Sorry for the question that has nothing to do with this article.
    I would be happy to answer if you have time.

    • Toha トハ says:

      Thank you for your comment, Saamos. I appreciate you taking a look at my blog!

      Regarding your question, I am not familiar with the type of connection, but even if the Internet connection is not stable, I don't think it will have a direct impact on 3DCG production - most software used to create 3DCG (such as Blender) can be used offline.
      It might take a little while to download the software the first time, but if you wait it will be over someday, so I think you're good to go!

      You can read more about computers for 3DCG production on this blog, if you like.
      →directional marker or indicatorAbout 3DCG production computers

      • さーもす says:

        Thank you for your thoughtful answer!
        I see. That's a big help because I couldn't figure it out searching the net!
        The 3DCG computer is so deep that I'm going to get a flat tire (^^;
        I'll refer you to the computer article!

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