Toha's Tips It's not a matter of getting a nice topology right the first time, as long as you end up with a topology that makes sense.
Toha's Tips When making a character's hair, it is difficult to create the hair if the facial outline, eyes, nose, and mouth are not defined.
Toha's Tips When modeling characters in Blender, it is recommended to set the focal length at about 150mm.
Toha's Tips Learning how to use software is one thing, learning how to make 3DCG is another, and to make what you want to make, you need both... it's hard!
Toha's Tips I want to align the size ratio of the UVs that are scattered by averaging the UV islands when I expand the UVs in Blender.
Toha's Tips How to add a Rim light-like effect to a material using Fresnel in the Blender node to make hair shiny.
Toha's Tips If you're modeling with a mouse and feel like you're going to get tendonitis in your hands... try modeling with a pen tab.
Toha's Tips 3D models of characters range from those for smartphone games to those for the pre-rendered video! Mixing them up can be confusing.
Toha's Tips The 3D model, both for the character and the hair, is created with the four elements of proportion, volume, silhouette, and detail, which is the Toha style.
Toha's Tips The way to get the texture colors to come out as they are in Blender's rendering settings is to change the color management from Filmic to Standard!
Toha's Tips How to use Blender's UV expansion add-on UVToolKit 2.0 to expand the skirt's UVs into a straight grid
Toha's Tips How to change the affected area in the operator panel after moving it using Blender's proportional editing.
Toha's Tips The theory that models that look good in the hard edge (flat) state look good when changed to the soft edge (smooth) state.
Toha's Tips When making a difficult model, keep a copy of the finished model so you can proceed without fear of failure.
Toha's Tips Apply to object created by Blender's link duplicate will cause an error, so let's unlink before we do it!
Toha's Tips I want to make it easy and beautiful - but I don't need to know all the useful functions of 3DCG software.
Toha's Tips If you want to apply the same material to multiple objects at once in Blender, use Ctrl+L to create a link -> Material!
Toha's Tips Blender's UV expansion is weird if you don't apply the object's scale value -> scale to 1 before you do it!
Toha's Tips If you put a temporary texture on a face model with a UV projection modifier, the texture doesn't shift when you move the vertices!
Toha's Tips When hand-drawing textures, use the UV image output from the UV placement export as a guide for drawing the texture.
Toha's Tips The more polygons you have, the harder it is to model polygons, and the easier it is to organize the polygons you don't need.
Toha's Tips The polygon's backside will be transparent! I want to fill in with front-facing polygons so that there are no strange gaps between objects.
Toha's Tips When the mirror modifier mirrors to a strange position, reset the object origin position to zero.
ProfileProfileThank you for your interest in Toha! If you are new here, please start with my profile on Toha & 3DCG life~ ↓Profile of Toha and 3DCG LifeHi, my name is Toha. I am a 3DCG designer who has been working in the game industry for 10 years, but I graduated from my company in April 2019. I'm not sure what I'm going to do now that I quit the company, but I'm currently managing a blog with the goal of "becoming able to make a living as an individual 3DCG designer.
ProfileSelect The Interesting RPG Based On 3 Elements: Characters, Worldview, and Story! [Toha's Theory] Hello, I'm Toha, a game lover now and forever. Now that I'm an adult, I can buy any game I want whenever I want and play freely, and it's so much fun. I didn't have the money to buy them...2022.10.18Profile
ProfileThe Story Of Quit My Artist Job At A Game Company For What I Wanted To Do Toha is a person who went from a working adult with no experience in 3DCG to a 3DCG designer through a computer graphics technical school. Moreover, he is someone who has always had the desire to become a game creator since he was in junior high school. At the age of 25, he got his wish and became a game company...2022.05.19Profile
ProfileWhat Are 3 Things Absolutely Need To In Life? - A Story Of The Question Asked Job Interview About six years after becoming a 3DCG designer at a game company, I was looking for a new job. I applied to so many companies that I thought it was a lie that it was easy to change jobs in the 3DCG industry....2022.05.19Profile
ProfileWhy Chose A Career In Game-Making - After Game-Loving Child Became Interested In 3DCG This is a story from the past. This is a story about a kid who just loves video games, but became interested in 3DCG and was pursuing his dream of "working in the game making industry in the future". The reason why he became interested in 3DCG was because of a game called FF7, F...2021.11.08Profile