Toha's Tips When creating a model of a character from an existing illustration, it is common for the character's face and hairstyle to differ from picture to picture.
Toha's Tips How to open a face UV in Blender with a straight frontal view and put the drawing on the face as it is on the texture.
Toha's Tips How to add a Rim light-like effect to a material using Fresnel in the Blender node to make hair shiny.
Toha's Tips Character models for games often create tousled hair. Extrusion method hair modeling is recommended for tousled hair
Toha's Tips The theory that models that look good in the hard edge (flat) state look good when changed to the soft edge (smooth) state.
Toha's Tips I want to make it easy and beautiful - but I don't need to know all the useful functions of 3DCG software.
Toha's Tips Reason of don't use a halved sphere object as the base of the hair model when modeling hair.
Toha's Tips The polygon's backside will be transparent! I want to fill in with front-facing polygons so that there are no strange gaps between objects.
Toha's Tips Apply to object created by Blender's link duplicate will cause an error, so let's unlink before we do it!
Toha's Tips Blender Alt+D is a link duplicator (like instance copy), and all duplicated objects can be edited together.
Toha's Tips When creating polygons for the back side of the skirt, the vertices are slightly shifted so that they are not in the same location as the front side.
Toha's Tips Unless there is a special reason, it is safe to make character models in realistic scale.
Toha's Tips How to use Blender's UV expansion add-on UVToolKit 2.0 to expand the skirt's UVs into a straight grid
Toha's Tips When you're modeling, it's easier if you divide the polygons while thinking about what to do with the texture at the end.
Toha's Tips The more polygons you have, the harder it is to model polygons, and the easier it is to organize the polygons you don't need.
Toha's Tips The wrists are positioned at the crotch and the elbows are positioned at the waist, as is usually the case with the human body and character models.
Toha's Tips The 3D model, both for the character and the hair, is created with the four elements of proportion, volume, silhouette, and detail, which is the Toha style.
Toha's Tips Learning how to use software is one thing, learning how to make 3DCG is another, and to make what you want to make, you need both... it's hard!
Toha's Tips The way to get the texture colors to come out as they are in Blender's rendering settings is to change the color management from Filmic to Standard!
Toha's Tips How to change the affected area in the operator panel after moving it using Blender's proportional editing.
Toha's Tips When making a difficult model, keep a copy of the finished model so you can proceed without fear of failure.
Toha's Tips It's not a matter of getting a nice topology right the first time, as long as you end up with a topology that makes sense.
Toha's Tips There are two kinds of things you need to do to get better at making computer graphics, and one of them is "things you need to do by the numbers.
ProfileProfileThank you for your interest in Toha! If you are new here, please start with my profile on Toha & 3DCG life~ ↓Profile of Toha and 3DCG LifeHi, my name is Toha. I am a 3DCG designer who has been working in the game industry for 10 years, but I graduated from my company in April 2019. I'm not sure what I'm going to do now that I quit the company, but I'm currently managing a blog with the goal of "becoming able to make a living as an individual 3DCG designer.
ProfileSelect The Interesting RPG Based On 3 Elements: Characters, Worldview, and Story! [Toha's Theory] Hello, I'm Toha, a game lover now and forever. As an adult, I can buy any game I want, whenever I want, and play it freely. I bought...2022.10.18Profile
ProfileThe Story Of Quit My Artist Job At A Game Company For What I Wanted To Do Toha is a person who went from being a working adult with no experience in 3DCG to becoming a 3DCG designer through a computer graphics technical school. At the age of 25, his dream of becoming a game creator came true...2022.05.19Profile
ProfileWhat Are 3 Things Absolutely Need To In Life? - A Story Of The Question Asked Job Interview About six years after becoming a 3DCG designer at a game company, I was looking for a new job...2022.05.19Profile
ProfileWhy Chose A Career In Game-Making - After Game-Loving Child Became Interested In 3DCG This is a story from the past. This is a story about a child who was interested in 3DCG, and was pursuing his dream of "working in the game making industry in the future.2021.11.08Profile