Toha's Tips Apply to object created by Blender's link duplicate will cause an error, so let's unlink before we do it!
Toha's Tips How to use Blender's UV expansion add-on UVToolKit 2.0 to expand the skirt's UVs into a straight grid
Toha's Tips How to change the affected area in the operator panel after moving it using Blender's proportional editing.
Toha's Tips When creating a 3D model for work, it is safe to check with the client about anything that cannot be determined from the information in the reference materials alone.
Toha's Tips I want to align the size ratio of the UVs that are scattered by averaging the UV islands when I expand the UVs in Blender.
Toha's Tips When creating polygons for the back side of the skirt, the vertices are slightly shifted so that they are not in the same location as the front side.
Toha's Tips When hand-drawing textures, use the UV image output from the UV placement export as a guide for drawing the texture.
Toha's Tips The 3D model, both for the character and the hair, is created with the four elements of proportion, volume, silhouette, and detail, which is the Toha style.
Toha's Tips Blender Alt+D is a link duplicator (like instance copy), and all duplicated objects can be edited together.
Toha's Tips Reason of don't use a halved sphere object as the base of the hair model when modeling hair.
Toha's Tips When you're modeling, it's easier if you divide the polygons while thinking about what to do with the texture at the end.
Toha's Tips If you want to apply the same material to multiple objects at once in Blender, use Ctrl+L to create a link -> Material!
Toha's Tips The wrists are positioned at the crotch and the elbows are positioned at the waist, as is usually the case with the human body and character models.
Toha's Tips Learning how to use software is one thing, learning how to make 3DCG is another, and to make what you want to make, you need both... it's hard!
Toha's Tips 3D models of characters range from those for smartphone games to those for the pre-rendered video! Mixing them up can be confusing.
Toha's Tips If you put a temporary texture on a face model with a UV projection modifier, the texture doesn't shift when you move the vertices!
Toha's Tips When the mirror modifier mirrors to a strange position, reset the object origin position to zero.
Toha's Tips How to change the shadow color of ambient occlusion using a Blender node and multiply it by the texture color.
Toha's Tips Simple and standard way of splitting polygons for knee joints and such, which is common in low-poly character models.
Toha's Tips Unless there is a special reason, it is safe to make character models in realistic scale.
Toha's Tips Modeling hair, both long and short, is hard! The type of difficulty is a little different.
Toha's Tips How to open a face UV in Blender with a straight frontal view and put the drawing on the face as it is on the texture.
Toha's Tips The theory that models that look good in the hard edge (flat) state look good when changed to the soft edge (smooth) state.
Profile Profile Thank you for your interest in Toha! If you are new here, please start with my profile on Toha & 3DCG life~ ↓ Profile of Toha and 3DCG LifeHi, my name is Toha. I am a 3DCG designer who has been working in the game industry for 10 years, but I graduated from my company in April 2019. I'm not sure what I'm going to do now that I quit the company, but I'm currently "making a living as an individual 3DCG...
Profile Select The Interesting RPG Based On 3 Elements: Characters, Worldview, and Story! [Toha's Theory] Hello, I'm Toha, a game lover now and forever. As an adult, I can buy any game I want, whenever I want, and play it freely. I bought... 2021.07.28 2024.08.04 Profile
Profile The Story Of Quit My Artist Job At A Game Company For What I Wanted To Do Toha is a person who went from being a working adult with no experience in 3DCG to becoming a 3DCG designer through a computer graphics technical school. At the age of 25, his dream of becoming a game creator came true... 2020.06.28 2022.05.19 Profile
Profile What Are 3 Things Absolutely Need To In Life? - A Story Of The Question Asked Job Interview About six years after becoming a 3DCG designer at a game company, I was looking for a new job... 2019.08.09 2022.05.19 Profile
Profile Why Chose A Career In Game-Making - After Game-Loving Child Became Interested In 3DCG This is a story from the past. This is a story about a child who was interested in 3DCG, and was pursuing his dream of "working in the game making industry in the future. 2019.05.14 2023.11.13 Profile