Toha's Tips When creating a 3D model for work, it is safe to check with the client about anything that cannot be determined from the information in the reference materials alone.
Toha's Tips The wrists are positioned at the crotch and the elbows are positioned at the waist, as is usually the case with the human body and character models.
Toha's Tips When creating a model of a character from an existing illustration, it is common for the character's face and hairstyle to differ from picture to picture.
Toha's Tips Modeling hair, both long and short, is hard! The type of difficulty is a little different.
Toha's Tips The 3D model, both for the character and the hair, is created with the four elements of proportion, volume, silhouette, and detail, which is the Toha style.
Toha's Tips The more polygons you have, the harder it is to model polygons, and the easier it is to organize the polygons you don't need.
Toha's Tips How to make the vertices of the soles of the character model stick to the ground in Blender~.
Toha's Tips Unless there is a special reason, it is safe to make character models in realistic scale.
Toha's Tips It's not a matter of getting a nice topology right the first time, as long as you end up with a topology that makes sense.
Toha's Tips When you're modeling, it's easier if you divide the polygons while thinking about what to do with the texture at the end.
Toha's Tips Blender's UV expansion is weird if you don't apply the object's scale value -> scale to 1 before you do it!
Toha's Tips If you put a temporary texture on a face model with a UV projection modifier, the texture doesn't shift when you move the vertices!
Toha's Tips I want to make it easy and beautiful - but I don't need to know all the useful functions of 3DCG software.
Toha's Tips How to add a Rim light-like effect to a material using Fresnel in the Blender node to make hair shiny.
Toha's Tips Character models for games often create tousled hair. Extrusion method hair modeling is recommended for tousled hair
Toha's Tips The theory that models that look good in the hard edge (flat) state look good when changed to the soft edge (smooth) state.
Toha's Tips How to open a face UV in Blender with a straight frontal view and put the drawing on the face as it is on the texture.
Toha's Tips Reason of don't use a halved sphere object as the base of the hair model when modeling hair.
Toha's Tips How to change the shadow color of ambient occlusion using a Blender node and multiply it by the texture color.
Toha's Tips If you want to apply the same material to multiple objects at once in Blender, use Ctrl+L to create a link -> Material!
Toha's Tips When creating polygons for the back side of the skirt, the vertices are slightly shifted so that they are not in the same location as the front side.
Toha's Tips When the mirror modifier mirrors to a strange position, reset the object origin position to zero.
Toha's Tips When making a difficult model, keep a copy of the finished model so you can proceed without fear of failure.
Toha's Tips Blender Alt+D is a link duplicator (like instance copy), and all duplicated objects can be edited together.
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