In this article, the introduction of recommended initial settings that you should set before modeling in Blender.
The initial settings that Toha changed while working with Blender to make it easier to use.
If you are going to start modeling with Blender, it would be a good idea to start with the recommended initial settings described in this article.
Of course, what is presented here is not absolute. I hope that you will continue to add things not mentioned here to your default settings as needed.
Let us now look at the recommended initial settings.
- Change the focal length of the 3D viewport
- Change the start of the range in the 3D viewport
- Hide cameras, lights, 3D cursors, etc. in the 3D viewport
- Undo [Ctrl+Z] to increase the number of times you can return
- Change auto save settings
- Uncheck Lock object mode
- Display of polygon count, etc. (Blender 2.93 additions)
- Important! Save the startup file
- Summary: Set up Blender's initial settings for comfortable modeling!
Change the focal length of the 3D viewport
When you are ready to start modeling, there is one thing you must check before you do so.
That is the "focal length" of the 3D viewport.
(*Depending on the 3DCG software you are using, it may be "angle of view" or "viewing angle".)
In Blender, you can check the focal length of the 3D viewport from the sidebar.
Press the N key on the keyboard to display the sidebar, and you will find the focal length item in the "View" tab. (*Sidebar display/non-display when using Industry Compatible keymap is Ctrl+])
The default setting is "focal length = 50mm", change this to about "focal length = 150mm". (between 150mm and 200mm to your liking)
The shorter the focal length, the more distorted the image will be when the camera gets close.
The longer the focal length, the less distorted the image is when the camera gets close.
This "distortion" is, in other words, "perspective.
Those who do cameras or paint may be familiar with the term.
- It is difficult to do modeling when things appear distorted.
- Longer focal lengths make things look distorted.
It is recommended to set a longer focal length, especially when modeling characters and other objects.
Here, the focal length of the 3D viewport is set to 150 mm.
In another article, I wrote about how the 3D model looks different with 50mm & 150mm focal lengths.
If you're curious, the 3D viewport angle of view issue Please take a look at this~!
CGWORLD.jp also has an article on focal length when modeling.
Change the start of the range in the 3D viewport
Now, under the "Focal Length" item in the sidebar, there is a section called "Start of Range". In addition, please check the value here.
If you have a recent Blender, the default setting is "Start of range = 0.01m".
If the "start of range = 0.1 m" or something like that, it is recommended to change the setting to a shorter distance.
When modeling in Blender, sometimes when you zoom in too much, parts of the object disappear from the screen, but you can avoid this by keeping the "Start of Range" value small.
Hide cameras, lights, 3D cursors, etc. in the 3D viewport
When you open Blender, the default display looks like this.
The default camera, light, and 3D cursor displays are annoying and should be hidden.
Personally, I would also like to remove the object origin indicator (orange dot) as I don't need it now.
First, in the Outliner, click on the eyeball symbol next to Camera and Point. This will hide the Camera and Point lights in the 3D viewport.
Next, click on the third icon from the left in the row of icons in the upper right corner of the viewport.
This will open a window called Viewport Overlay. Unchecking the 3D cursor and origin here hides the 3D cursor and the orange dot in the middle of the object.
In Blender, almost everything visible in the 3D viewport can be managed by the icons in the upper right corner of the viewport.
If you take a closer look inside the viewport overlay you just opened, you'll see that the
Floor, coordinate axes, selection outline, wireframe, and
There are also check boxes for the following items. By turning these checkboxes On/Off, you can show/hide each of them.
You can also hide all overlay elements displayed in the viewport by clicking on the viewport overlay icon itself.
For now, it is good to remember that the elements visible in the viewport can be set using the icons in the upper right corner of the viewport.
*If you want to know a little more about Blender Modeling [Knowledge], please see the article How to use the header menu.
Undo [Ctrl+Z] to increase the number of times you can return
When you have done something in Blender, press Ctrl+Z on your keyboard once to Undo will return you to the previous working state. (To undo undo redo, press Ctrl+Shift+Z)
You can return to the previous state as many times as you undo, but the default limit on the number of times you can return is 32.
In fact, when working, I come across situations where I want to go back to a previous state more than 32 times. Personally, I would like to be able to go back 50 to 100 times.
Therefore, the maximum number of undo will be changed.
From the top menu, use Edit→Preferences to open a window and select System.
▽In the Memory and Limit column, there is an item for "Undo Count," so change the default of 32 to 50-100.
It seems that too many undo cycles consume memory, but Toha is not sure how much more and what the effect will be.
I think it depends on the specs of the computer you are using, so if you do more undos and Blender starts acting strangely, just undo it or reduce the number of undos a little.
Change auto save settings
Next, change the autosave settings.
Blender is set by default to automatically save temporary files every 2 minutes.
In the Settings window that you just opened from Preferences, select Save & Load under System. Here you will findAutomatic storagecolumn.
First, if you do not need to save automatically, uncheck the "Auto Save" checkbox.
If you want the file to be saved automatically, set the number of minutes in the Timer (minutes) field to automatically save the file every minute.
If you want to save the file automatically, you can further set the location where the temporary file will be saved.
In the Settings window, under Save & Load, select File Path. There is a Temporary Files item in the ▽ Data column, so set the location where you want to save the temporary files here.
Please save the modified preference settings automatically or manually from the ≡ symbol in the lower left corner.
In addition, "Save Version" in the Save & Load Settings section, you can set whether version data is automatically created when a Blender scene is manually saved can be set.
The default setting is "1". When a Blender scene is saved in this state, version data (extension .blend1) is automatically created separately from the saved data (extension .blend).
If the number of versions is increased, more version data will be created .blend2, .blend3... and so on.
If the value of Save Version is set to "0", these data will no longer be automatically created.
Toha himself does not use auto-save & sets it not to create version data, but he says that Blender's save-related processing is so light that he does not mind even if save data is created frequently.
It is safer to have the auto-save! I think it would be good to use it if you are sure that you want to use it.
Uncheck Lock object mode
Click [Edit] from the top menu in Blender to open the popup, second from the bottom.There is an item titled "Lock Object Mode. Uncheck this box.
If this is checked, it is a bit cumbersome when working with armatures (bones).
Armatures are often used in a mode called Pose Mode, where they can be rotated, etc. When lock object mode is checked, other objects cannot be selected if the armature is still in Pose Mode.
When lock object mode is checked ON↓
When working on a 3D model with armatures and weights so that it can be moved, there are various inconveniences if this check box is left ON.
When the Lock object mode is unchecked, you can select other objects while the armature is in Pose mode like this
When lock object mode is checked OFF↓
There doesn't seem to be any particular disadvantage to having the check turned off. I think it's okay to turn it off from the beginning so that you don't have to worry about not being able to select an object later on.
Display of polygon count, etc. (Blender 2.93 additions)
In Blender 2.93, a viewport overlay "Statistics", which, when turned on, displays the number of polygons & other information in the upper left corner of the 3D viewport.
This information is automatically and casually displayed in the lower right part of the screen in Blender 2.83.
In Blender 2.93, the lower right corner is no longer displayed, so if you are using 2.93, it is recommended to leave statistics ON as the default setting.
Important! Save the startup file
This Getting Started with Blender series is being used as a START Blender 1) - Customize UI and Make It Easy to Use may be familiar to those of you who have been reading us since.
After changing the settings to your liking, remember to save the startup file.
To do this, from the top menu, click File→Default→Save Startup File→OK? window appears→Click Save Startup File again.
Now that everything is saved, the initial settings are properly remembered even when you exit Blender.
Summary: Set up Blender's initial settings for comfortable modeling!
The recommended initial settings in this article can be summarized as follows.
- 3D viewport "focal length" set to 150mm
- Check if the "Start of range" in the 3D viewport is 0.01m
- Adjusts show/hide of visible elements in the 3D viewport
- Set the number of times you can undo back to about 50-100 times.
- Autosave/no Autosave, and if autosave, set save interval and location
- Uncheck Lock object mode
The focal length of the viewport is especially important to note every time you create a 3D model.
Since I set the focal length to a long value as the default setting, I think I will not inadvertently model in a viewport with a short focal length.
Once you have customized Blender to your liking, the next step is to actually operate Blender.
START Blender 4) - Basic Operations! The First Thing to Learn, The basic operation of Blender is summarized on the following page. Please try to operate it while looking at this :)
Start with the basics.
If you have not yet customized your UI and windows, please read the previous and previous articles as well~.
Blender UI customization ↓
Customize Blender window placement ↓